- CampaignCampaign
- Units
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Heir to the Throne
- Legend of Wesmere
- Liberty
- Northern Rebirth
- Son of the Black-Eye
- The Eastern Invasion
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- A Beastly Tale
- A Goblin Adventure
- A Group in a War
- A New Land
- A New Order
- A Northern Village
- A Rough Life
- A Simple Campaign
- A Song of Fire
- A Vision Blinded
- A Walk in the Woods
- A Whim of Fate
- A new Home
- AI Modification Demos
- Across the Ocean
- Add's Army
- Affably Evil
- After the Storm
- After the Storm
- Alariel's Journey: A Faerie Tale
- Aldur_The_Great
- Amaranthine Stone
- An Independence War
- An Innocent Man
- Antar, Son of Rheor
- Anthalia
- Aria of the Dragon-Slayer
- Ashen Hearts
- Between the Worlds
- Birth of a Lich
- Bitter Revenge
- Brave Wings
- Children of Dragons
- Coming of the Storm
- Comrades in Arms
- Crin of Crenlyn
- Danse Macabre
- Dawn of Thunder
- Desert Traders
- Desert Traders
- Doreldos: Fight to Liberty
- Dragon Fight
- Dreams of Urduk
- Dungeons of Wesnoth
- Elves Banding For War
- Elvish Dynasty RPG
- Elvish Incursion: Prologue
- End of the Legion
- Epical
- Fate of a Princess
- Fingerbone of Destiny
- Five Fates
- Flight to Freedom
- For Power Around the World
- For Power I The First Dash
- For Power II The Northern Alliance
- For Power III Enemy in Your Backyard
- For Power IV Shadow in the East
- For Power V The Big Crusade
- For Power VI The Dark Age
- Forgotten Legacy
- Gali's Contract
- Galuldur's First Journey
- Genesis Episode I: Dreams of Darkness
- Ghostly Calls
- Girl unDead
- Grnk the Mighty, Part 1
- Hero of Irdya Book I: The Legend Begins
- Hunters of the East
- In The Ring
- Inky's Quest
- Invasion from the Unknown
- Invasion from the Unknown
- Kalbruk's Journey
- Legend of Far North
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Liberating Alduin
- Lord of the South
- Martian Invasion 1594
- Monsters of Midnight
- Mutiny in 1626
- Mystery in 1596
- Napoleonic Wars
- Northern Forces
- Northern Rebirth
- Ooze Mini-Campaign
- Panther Lord
- Purger of Evil
- Rally For Roanic
- Random Campaign
- Red Winter
- Return from Captivity
- Return from the Abyss
- Return of Sir Charles
- Return of the Monster
- Revenge of the Rogue
- Revolution
- Rise of the Elementalist
- Roboke's Island
- Saving Elensefar
- Scenario With Robots
- Secrets of the Ancients
- Shadows of Deception: Episode I: Deceit
- Shadows of Deception: Episode I: Deceit
- Sleuth Sisters
- Soldier of Wesnoth
- Source of the Elementals
- Stormtrooper
- Strange Legacy
- Stranger In Wesnoth
- Struggle For Freedom
- Swamp Witch Curse
- Swamplings
- Tactics Puzzles
- Tale of Alan Part I 'A rising hero'
- Talentless Mage
- The Birth of Sorcery
- The Black Cross of Aleron
- The Blind Sentinel
- The Blind Sentinel
- The Case of the Missing Scepter
- The Dark Alliance
- The Desolation of Karlag
- The Dragons Lair
- The Drums of War
- The Earth's Gut
- The Elf, the Dwarf and the Mage
- The Founding of Borstep
- The Goblin Rebellion
- The Legend Of Mermywuss
- The Library of Kratemaqht
- The North Wind
- The North Wind [Outdated]
- The Price of Capture
- The Price of Capture
- The Rapine
- The Ravagers
- The Rise of Vespasian
- The Rising Underworld
- The Roar of the Woses
- The Rod of Justice
- The Sojournings of Grog
- The Stone of the North
- The Story of the Wose
- The Strange Men
- The Tale of Vaniyera
- The Three Elves
- The Unstoppable Legion (Chapters 1-4)
- The White Troll
- Thrugbad The Good
- To Lands Unknown
- Trapped
- Trinity Part 1: Convergence
- Trinity Part 2: Over the Moon
- Troubled Times
- Vision of a Shaman Chapter II: A Thelian Tale
- War of the Dragon
- War of the Elementals
- War of the Jewel
- Way of Dragon
- Zombies:Introduction
- EraEra
- 10ages
- 18thCentury Warfare
- <0,0,250>Water Era
- <100,230,255>Everfell + AoH
- <100,230,255>Everfell + Default
- <100,230,255>Everfell + RPG
- @Anachronistic Era
- A New Land Era
- A Random RPG Adventure Era
- AI-demos Experimental AIs
- Aetas Magica
- Age of Heroes + Black Tide
- Age of Heroes + Chalifa
- Age of Heroes + Chalifa
- Age of Heroes + Deepones
- Age of Heroes - No Flying
- Age of Heroes - No Magic
- Age of Tentacles
- Ageless Era
- Ageless Heroes
- Ageless RPG Era
- Altered Era/Ruleset
- Altered Era/Ruleset [+sprites]
- Alternate Era
- American - All
- Archaic Era
- Archaic Era - Extended
- Armored Era
- Avian Heroes Expansion
- Avian Tribe Expansion
- Avian Tribes (testing)
- Battle for Westfront
- Battleground Europe
- Campaign units era
- Champions of Four Moons
- Champions of Restoration
- Chaos RPG Era
- Colosseum
- Colosseum3p
- Core Legends Era
- Creep War Era
- DCE: Age of Heroes
- DCE: Age of Heroes + Monsters
- DCE: Default
- DCE: Default + Monsters
- DCE: Unlocked
- DCE: Unlocked + Monsters
- DMS
- DMS Lite
- Default + Beastmen faction
- Default + Black Tide
- Default + Caliphate faction
- Default + Chalifa
- Default + Chalifa
- Default + Darkelf faction
- Default + Deep Elves
- Default + Deepones
- Default + EoSC
- Default + Halflings
- Default + Highelf faction
- Default + Myths
- Default + Myths Lvl. 2
- Default + Spear Archons
- Default + Vaeringjar
- Default + both Khalifate and Caliphate
- Default - No Flying
- Default - No Magic
- Default -- Modifications: RANDOM WITHOUT 1 RACE of your choice, try!
- Default Era Rebalanced
- Default Plus Strong
- Default Plus Weak
- Default RPG
- Default w/specials pack
- Default+Arabian Nights
- Default+Demons
- Default+Khalifate+Arabian Nights
- Dov: Drops
- Dov: Settlers
- Dov: Shops
- Dov: XP
- Draconian Era
- Eastern Europe at War
- Empowered Legends Era
- Enhanced Great War
- EoFM + default
- EoHS: Alternative settings
- EoHS: Era of High Sorcery
- EoR + default
- EoSC Test Recruitment
- Era of Chaos
- Era of Death
- Era of Explicit Economy
- Era of Explicit Economy (with corruption and vitalization cycle)
- Era of Four Moons
- Era of Four Moons Extended
- Era of Freedom
- Era of Horrors
- Era of Legends
- Era of Legends + Khalifate
- Era of Magic
- Era of Magic (Age of Heroes)
- Era of Magic (Masters & Slaves)
- Era of Magic (RPG)
- Era of Myths
- Era of Myths (balanced)
- Era of Myths Lvl. 2
- Era of Restoration
- Era of Second Chances
- Era of Second Chances - Experimental
- Era of Second Chances - Heroic
- Era of Shadows
- Era of Shadows + Default
- Era of Shadows + Default Heroic
- Era of Shadows Heroic
- Era of War
- Era of more units
- Era with Robots
- Extended Age of Heroes
- Extended Colosseum
- Extended Colosseum3p
- Extended Default
- Extended Era
- Extended Era + Default
- Extended RPG
- Feniks
- Feniks + Def
- Feudal Champions
- Feudal Era
- Forgotten Legends
- Forgotten Legends + Default
- Forgotten Legends Heroes
- Forgotten Legends Heroes + Default
- Forgotten Legends RPG
- G.Race - Lv1
- Grafted Era
- Great War
- Hejnewar's balance era
- Heroes + EoSC
- Heroes of Chaos
- Heroes+Arabian Nights
- Heroes+Demons
- Heroic Era
- Heroic Last Stand
- Heros of Lilico Era
- IIWW - The Second World War
- IMB4 overpowered Northerners
- Image Create!
- Imperial
- Imperial (Dev)
- Imperial Champions
- Imperial Champions (Dev)
- Imperial RPG
- Infantry Wars
- Infantry Wars Advanced
- Ivrim + Age of Heroes
- Ivrim + Age of Heroes
- Ivrim + Default
- Ivrim + Default
- Legends of the East
- Lilico Era
- Lonely Era + Default
- Millenium Era
- Millenium Heroes Era
- More Units
- More Units + Khalifate
- Myths RPG
- New Settlers (experimetal changes) (NO add-on needed) Peasants can build, try!
- Nomad faction + Default
- Ogre Battle Era
- Original Great War
- PlatinumRealm Default
- PlatinumRealm Heroes
- Q Civ (NO add-on needed)
- Race era
- Random Campaign Age of Heroes
- Random Campaign Default
- Rashy Era aoh
- Rashy Era default
- Rashy Era default extended
- Reign of Heroes
- Reign of the Lords
- Royal Rumble Lvl 2
- Sanguine Era
- Short Surv Era: L1 recruits L0
- Short Surv Era: L2 recruits L1
- Short Surv Era: L3 recruits L2
- Short Surv Era: L4 recruits L3
- Soccer World Cup
- Squads (Default Era, 2 leader limit)
- Squads (Default Era, 3 leader limit)
- Squads (Default Era, 4 leader limit)
- Squads (Default Era, 5 leader limit)
- Stickmen era
- Stickmen heroes
- TGA Minimalist
- TGA Naval
- TGA Naval+AOH
- TGA+Age of Heroes
- TGA+Age of Heroes Extended
- TGA+Age of Legends
- TGA+RPG
- TGA+RPG Extended
- Tales of the East
- The Age of Heroes Rebalanced
- The Battle for Wesnoth
- The Battle for Wesnoth (heroic)
- The Golden Age
- The Golden Age Extended
- The Xalıdı Expansion
- The Xalıdı Expansion (heroic)
- The football gladiators era
- Time Watchers
- Uber Combined Era
- Uber Default Era
- Uber Eastern Era
- Uber Naval Era
- Uber Northern Era
- Uber Short Era
- Uber Southern Era
- Undead Empire
- WC II
- War of Legends Era
- War of Legends RPG
- Wild Champions
- Wild Era
- Zombie Apocalypse RPG
- Zombie Survival
- _TBfW (heroic) sans Drakes
- _TBfW sans Drakes
- _TBfW+Khalifate (heroic) sans Drakes
- _TBfW+Khalifate sans Drakes
- buddh's Default
- Race
- Athvari
- Avians
- Bats
- Drakes
- DwarvesDwarves
- Dwarvish Arcanister
- Dwarvish Berserker
- Dwarvish Dragonguard
- Dwarvish Explorer
- Dwarvish Fighter
- Dwarvish Guardsman
- Dwarvish Lord
- Dwarvish Pathfinder
- Dwarvish Runemaster
- Dwarvish Runesmith
- Dwarvish Scout
- Dwarvish Sentinel
- Dwarvish Stalwart
- Dwarvish Steelclad
- Dwarvish Thunderer
- Dwarvish Thunderguard
- Dwarvish Ulfserker
- ElvesElves
- Elvish Archer
- Elvish Avenger
- Elvish Captain
- Elvish Champion
- Elvish Druid
- Elvish Enchantress
- Elvish Fighter
- Elvish Hero
- Elvish High Lord
- Elvish Lady
- Elvish Lord
- Elvish Marksman
- Elvish Marshal
- Elvish Outrider
- Elvish Ranger
- Elvish Rider
- Elvish Scout
- Elvish Shaman
- Elvish Sharpshooter
- Elvish Shyde
- Elvish Sorceress
- Elvish Sylph
- Falcons
- Goblins
- Gryphons
- HumansHumans
- Arch Mage
- Archer Knight
- Archwitch
- Armored Crossbowman
- Arsonist
- Assassin
- Auxiliary Master
- Bandit
- Basher
- Basilisk Cultist
- Battle King
- Battle Mage
- Battle Princess
- Bowman
- Breachmaker
- Brigand
- Cataphract
- Cavalier
- Cavalryman
- Celestial Mage
- Champion Bowman
- Chariot
- Chevalier
- Cleric
- Coast Fisherman
- Commander
- Crusader
- Cunning Woman
- Custodian
- Dark Adept
- Dark Cult Acolyte
- Dark Cult Enforcer
- Dark Cult Zealot
- Dark Cultist
- Dark Sorcerer
- Demolitionist
- Destroyer
- Dragon Rider
- Dragoon
- Druid
- Duelist
- Elder Mage
- Elephant Cataphract
- Estmark Baron
- Executioner
- Exile
- Fencer
- Fisherman
- Flareman
- Black Knight
- Footpad
- Forester
- Fugitive
- General
- Gold Protector
- Golden Mage
- Grand Knight
- Grand Marshal
- Great Mage
- Greatswordsman
- Hag
- Halberdier
- Healer Mage
- Heavy Cavalry
- Heavy Infantryman
- Heavy Protector
- Heiress
- Highwayman
- Horse Archer
- Horse Lord
- Horseman
- Huntsman
- Infantryman
- Initiate Mage
- Iron Mauler
- Javelineer
- Jouster
- Knight
- Lancer
- Librarian
- Lieutenant
- Light Bringer
- Linebreaker
- Longbowman
- Luminary of Fire
- Lunatic Knight
- Mage
- Mage of Light
- Mage of Nature
- Master Bowman
- Master at Arms
- Messenger
- Militiaman
- Mounted Signalman
- Necromancer
- Northern Archer
- Northern Blademaster
- Northern Direwolfheart
- Northern Druid
- Northern Duelist
- Northern Frostbow
- Northern Hawkeye
- Northern Shaman
- Northern Warlock
- Northern Wolffang
- Northern Wolfheart
- Northern Wolfhide
- Northern Wolfpelt
- Outcast
- Outlaw
- Paladin
- Peasant
- Phoenix Knight
- Pikeman
- Poacher
- Princess
- Ranger
- Red Mage
- Rogue
- Royal Guard
- Royal Warrior
- Ruffian
- Sentry
- Sergeant
- Shock Trooper
- Silver Archmage
- Silver Mage
- Spearman
- Spitfire
- Supreme Commander
- Swordsman
- Thief
- Thug
- Titanium Decimator
- Trapper
- Wanderer
- War Chariot
- Warden of Light
- White Mage
- Woodland Enchantress
- Woodsman
- Khalifate
- Mechanical
- Mermen
- Monsters
- Nagas
- Ogres
- Orcs
- Saurians
- Trolls
- Undead
- Wolves
- Woses
- LanguageLanguage
- Build Report
Golden Mage
![(image)](../../pics/add-ons%24The_Golden_Age%24images%24units%24human-magi%24gold-mage.png)
![(image)](../../pics/add-ons%24The_Golden_Age%24images%24units%24human-magi%24gold-mage%2Bfemale.png)
Amongst the various Magi orders, the Silver one is certain the most enigmatic, surpassed in its mysteriousity only by the Gold order. Only the best Silver Magi could aspire to become Golden Magi, and being one of them is perhaps an even greater honor than being a Great Mage.
Instead of focusing their studies on the brute force of their missiles, they follow a secret path of training, that leads them to learning better protection spells and improving their fighting technique, not forgetting their teleport spells.
Seeing one of them on the battlefield is an extremely rare event, that even most Wesnoth Kings never witnessed. But when one of them appears, usually in times of dire need, their only presence is enough to panic the enemy troops; and, after having enlightened the field with their shining robes and their magic missiles, they vanish into aether, without leaving any trace of their presence, except in the memories and in the tales of the few people that seen them in action.
Gold magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.
Special Notes: Golden Magi Magi are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.
![(portrait)](../../pics/add-ons%24The_Golden_Age%24images%24portraits%24mage-gold.png)
![(portrait)](../../pics/add-ons%24The_Golden_Age%24images%24portraits%24mage-gold%2Bfemale.png)
Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 65 |
HP: | 58 |
Moves: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | neutral |
Id: | Golden Mage |
Abilities: | teleport, selfheal |
Attacks (damage × count)
![]() | staff melee | 9 × 2 impact | |
![]() | missile ranged | 12 × 4 fire | focused |
![]() | teleport strike ranged | None × None arcane | focused teleport strike |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 60% | |
![]() |
cold | 60% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 50% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 60% |